Preview #5 – Market economy

In Factoriae, the world is changing. This is a growing environment where cards change hands every year.  In order to better simulate this constantly evolving world, the team has chosen to create a stock-exchange market. The platform is both simple and classic. You will be able to pass buy or sell orders quite easily. In fact, you don’t need to have a degree in finance or something like that. The system has been developed to be be easy to understand and use. Furthermore, you could automate some transfer orders to make exchanges more fluid. However, be careful! For each transfer, a commission will tax you a part of your products. Consequently, you have to be very precise and cautious in each of your decisions.

More interesting, the value of a good evolves on the market through a “snake”. Do you remember  the European Monetary System (EMS) in 1979 ? The system in Factoriae is pretty similar. The goal is clear; prevent any speculative attempt for one good reason: the speculation kills the business game. In short, the “snake” will move depending on the global need for each product. The golden rule: you could not sell a product at a lower or upper price than the “snake” does. In fact, we truly oppose the market value with the real/intrinsic one  – calculated from the global need. Conclusion, even though the stock-exchange market’s health will have a crucial role in the game, it will not call all the shots – that’s to say, it wont completely rules the game.

(Credit: The Atlantic)

Even more crucial, a good’s price on the stock-exchange market will smoothly affect the demand in every city. In some words, it will have a little correlation between the financial markets’ and the industries’ health. The point is we want to allow each player to set a relevant financial strategy. Pro tips #3: Keep calm & be wise!
Some weeks ago, we told you a little about cities’ growth (see this article). Nevertheless, because we have made a lot of improvements on the programming side, we have more news to share with. For instance, if a city is globally well satisfied, new “city” squares could appear – which has two main consequences: 1) the city will graphically evolve – from a small town to an impressive city 2) the number of inhabitants will also increase. New inhabitants increase the demand which is as good for the industry as for you. Pretty simple actually!

Following your vote on Facebook, the article about our technical issues will be published next week. We’re currently working on the French version.

Have a lovely week

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